Search results for "Optical head-mounted display"

showing 5 items of 5 documents

Multimodal user interface for a semi-robotic visual assistance system for image guided neurosurgery

2005

Abstract We developed a visual assistance system for image guided neurosurgery, consisting of a stereoscopic digital camera (exoscope) mounted on a semi-robotic manipulator. In order to minimize the operation time, the application-specific multimodal user interface enables hands-free manipulation of the exoscope. The surgeon wears thereby a head-mounted unit with a binocular display, a head tracker, a microphone and earphones. Different modes of view positioning and adjustment can be selected by voice and controlled by head rotation while pressing a miniature confirmation button mounted on a finger ring or suction device. Apart from the development of the mechatronic and software modules of…

Engineeringbusiness.product_categoryMicrophonebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONOptical head-mounted displayStereoscopyGeneral MedicineVirtual realityMechatronicsImaging phantomlaw.inventionlawComputer visionArtificial intelligenceUser interfacebusinessSimulationDigital cameraInternational Congress Series
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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…

2019

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…

FOS: Computer and information sciencesJ.4Computer scienceComputer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and SocietyBehavioral Neuroscience[SCCO]Cognitive science0302 clinical medicineSoftwareUser experience designHuman–computer interactionB.8; C.4; D.0; J.4Reliability (statistics)05 social sciencesHuman factors and ergonomicsCognitionMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityVRC.4Optical head-mounted displayCognitive neuroscienceVirtual realitypsychology050105 experimental psychologyHuman-Computer Interaction (cs.HC)lcsh:RC321-57103 medical and health sciencesHMDComputers and Society (cs.CY)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatrybusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEHuman NeuroscienceD.0Systematic ReviewbusinessComputer Science - Multimedia030217 neurology & neurosurgery
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Intra-visual conflict in visually induced motion sickness

2011

Abstract Motion sickness (MS) can be a debilitating side-effect not just of sea travel, but also when immersed in video games or virtual environments (visually induced MS). To explore the impact of visual display parameters on motion sickness, we presented footage taken on an automobile race track to different groups of observers during three experiments. In Experiment 1, one group watched the movie wearing a head-mounted display (HMD) and a second group looked at a large projection screen with unrestricted view. Resolution and visual angle were equated. In contrast to common assumption, the projection screen produced significantly higher motion sickness scores than the HMD. To understand t…

Vestibular systemProjection screenbusiness.industrymedia_common.quotation_subjectOptical head-mounted displayField of viewmedicine.diseaseRace trackHuman-Computer InteractionMotion sicknessHardware and ArchitecturemedicineContrast (vision)Computer visionArtificial intelligenceElectrical and Electronic EngineeringVisual anglebusinessPsychologymedia_commonDisplays
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Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display

2018

Besides motorists, also motorcyclists need safer user interfaces to interact with useful applications on the road. In this paper, distraction effects of in-vehicle tasks conducted with a head-up display (HUD) for motorcyclists were compared to smartphone tasks with 24 participants in a driving simulator. Compared to the smartphone tasks, the head-up display tasks decreased the percentage of inappropriately long glances by 45 percent. The head-up display tasks were also experienced as less demanding than the smartphone tasks. Additionally, the use of head-up display for navigation did not lead to gaze concentration effects compared to baseline driving. The head-up display is concluded to be …

driver distractionocclusion distanceSituation awarenessComputer scienceOptical head-mounted displayvisuaalinen ympäristömoottoripyörätlaw.inventionhäiriötlawHuman–computer interactionDistractiondisplays0502 economics and businessajoneuvot0501 psychology and cognitive sciences050107 human factorsHaptic technologyta113kuljettajat050210 logistics & transportationHead-up displayvisuaalisuus05 social sciencesDriving simulatorGazeälypuhelimetnäyttölaitteetälylaitteetPeripheral visionhäiriötekijätälytekniikkavisual occlusion
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2021

Abstract Background As virtual reality (VR) has become more accessible, it has increasingly come into focus for clinical application. Therapy with VR shows potential as an engaging, effective, and economic way to improve cognitive abilities following a stroke. Objectives While application of VR in clinical settings appears promising, its widespread use will crucially depend on acceptance of immersive head mounted display virtual reality (HMD-VR) systems when used in different patient groups. This study aimed to investigate acceptance of HMD-VR in stroke patients compared to a control group of healthy age-matched adults. Methods The attitude towards HMD-VR, as one of the most important predi…

medicine.medical_specialtyPoint (typography)business.industryOptical head-mounted displayCognitionGeneral MedicineVirtual realityPhysical medicine and rehabilitationUser experience designScale (social sciences)Memory spanmedicineTechnology acceptance modelPsychologybusinessComputers in Human Behavior Reports
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